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Posts Tagged ‘game’

3D Games and Virtual Reality

January 31, 2015 Leave a comment

Over the past year I’ve been concentrating mainly on improving my skills in HTML5 / Javascript games, and all of the games I’ve made during this time have been 2D. This year I’d like to improve my skills in 3D games and learn some new tools, so that will be my New Year resolution for 2015. I’ve been looking at the most popular tools for creating games on One Game A Month and it seems like Unity is the leader.

With this in mind I set out to make a prototype using Unity and managed to achieve this in around 4 hours thanks to some great tutorials on Youtube. I also managed to convert the game to work with Google Cardboard, the low cost Virtual Reality headset.

My prototype is a simple landscape with a couple of walls, a first person view (with two cameras to create the VR effect), and it is controllable with a gamepad. I’ve packaged it for Android and you can download and install the package from the link below (remember to enable ‘other sources’ on your Android device). I’ve only tested it on my Samsung Galaxy Nexus with an Xbox Controller and also an Ipega PG 9017 bluetooth game controller. If you don’t have a controller to connect to your Android device, then you can still download the app, but all you’ll be able to do is look around and not move.

Download the game (Android package)

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Knight Skills: Joust is playable!

February 17, 2013 Leave a comment

I now have a playable version of Knight Skills: Joust and have uploaded it to One Game A Month.

Click the image to play.

screenshot1

#1GAM – a new game for February

February 16, 2013 Leave a comment

I coded a new game this month in about 4 hours. Knight Moves: Joust will replace Castle Invaders as my February entry for One Game A Month. Castle Invaders is just taking too long to perfect, so I’ll keep it as a future entry.

Here’s a video of the game as it stands after 4 hours of work. The animated horse was made for an animation project I’m working on and was simply imported into the game.

Tablet gaming – Cyclone Voyager 7

January 20, 2013 3 comments

After my daughter received a Nexus 7 for Christmas, and my wife received a Kindle Fire, I was quite excited to see how good tablet PCs actually were for playing games. I rarely have much time to play games on my PC or games consoles, so tend to resort to stealing some gaming time at lunchbreaks or playing games on my phone. I’m more of a mid-core gamer than casual gamer, so decided a tablet would be a better option for me than a phone for playing games. Frugal as I am, I looked around for something inexpensive, but reasonably powered. I finally settled on the Sumvision Cyclone Voyager, a seven inch tablet PC.

Not as powerful as the Nexus 7 with its Tegra 3 processor, the Cyclone Voyager does boast a dual core Arm 9 processor and a quad core Mali graphics processor. It has 16GB of storage and 1GB of RAM. The tablet has a mini SD card slot and also a mini HDMI port for connection to a TV or monitor. A front facing camera allows video conferencing with Google Hangouts or Skype. One downside is a fairly low 800px x 400px resolution screen. The big upside, however, is the price – only £79.99! There is also a 10 inch version with the same specification retailing around £140, and a forthcoming 8 inch version too.

So far I’m very impressed by the tablet. It works well, responds quickly and smoothly, and runs most of the apps and games I’ve tried so far. Battery life is quite good – probably about 5 hours before charging (depending on what you’re doing).

The Sumvision Cyclone Voyager runs 3D games such as Dead Trigger very well. Indeed, plugging the tablet into the TV allows you to use the tablet as a controller whilst viewing the game on the big screen. This works really well, and the games really look like they’re running on a dedicated games console.

More basic games such as Angry Birds, Fruit Ninja, etc work well too, and I’ve only had one game fail to run, which was a 3D racing game.

At the request of Neil Waterman (see comments), I downloaded Epic Citadel and ran the benchmarks – here’s the results which were much better than I expected:

Epic Citadel benchmarks

Epic Citadel benchmarks

Warwolf completed!

January 20, 2013 Leave a comment

Screenshot of Warwolf video game

My first game for One Game A Month is complete!

Actually, the game isn’t quite complete, but it is in a playable state. I plan to add additional levels and features when I get time.

Warwolf is a medieval catapult game where the aim is to destroy Stirling Castle in the First Wars of Scottish Independence.

The game was created with Adobe Flash. The graphics were edited in Adobe Photoshop and Adobe Flash, and the audio was manipulated with Adobe Audition.

I started work on the game in December and finished today. It took well under a month, working every few days on bits of the game. The most time consuming part was making the graphics. The coding was fairly straightforward, apart from working out the angle of the catapult and translating it to the projectile. It took me a couple of days just to work out this part. Once I had a working game I shared it on Facebook with my game-design students and they did some playtesting for me. The playtesting helped to identify some rough areas in the game mechanics and also suggest some features I hadn’t thought of.

I had the idea for a game like this a while ago, and started some draft designs in my sketchbook sometime last year. I already had some ideas for a castle as I’d been working on designs for a different game and had already done some research. You can see from the sketches below that I drew out some plans for the graphics in the game and also sketched out some ideas for the game mechanics. You might spot Pythagoras Theorem being used to work out the angles for the catapult.

Designs for Warwolf

Sketches for Warwolf game

Phone games

January 2, 2013 Leave a comment

I haven’t been a big phone-game player, finding the screen and controls tend to be too small and fiddly for me to use, but during the Christmas break I took a chance to try out a few new games and found a couple that have really caught my attention. I should also add that my phone is a Sony Xperia U – so it’s not massive or top of the range.

Army of Darkness Defense (Backflip Studios Inc)

Based on the movie of the same name, you play the chainsaw wielding hero who battles against the evil Deadites to protect the Necronomicon book. Basically a castle-defense game, you ‘build’ army units to defend the castle/book, choosing from archers, swordmen, knights, etc. During the game you collect points to spend on weapon and spell upgrades and the ability to ‘build’ new types of units such as wise men and cavalry.

Brainsss (Lonely Few)

In this game you take on the role of a zombie horde taking over a city block by block. As you catch humans they mutate into zombies and you increase the size of your horde. Along the way you encounter policemen, auto-cannons and other obstacles to overcome. The game makes good use of touch-gestures for control, such as pinch & spread gestures to zoom in and out of the 3D map, and two fingered swipes to scroll the play area.

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