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Posts Tagged ‘android’

3D Games and Virtual Reality

January 31, 2015 Leave a comment

Over the past year I’ve been concentrating mainly on improving my skills in HTML5 / Javascript games, and all of the games I’ve made during this time have been 2D. This year I’d like to improve my skills in 3D games and learn some new tools, so that will be my New Year resolution for 2015. I’ve been looking at the most popular tools for creating games on One Game A Month and it seems like Unity is the leader.

With this in mind I set out to make a prototype using Unity and managed to achieve this in around 4 hours thanks to some great tutorials on Youtube. I also managed to convert the game to work with Google Cardboard, the low cost Virtual Reality headset.

My prototype is a simple landscape with a couple of walls, a first person view (with two cameras to create the VR effect), and it is controllable with a gamepad. I’ve packaged it for Android and you can download and install the package from the link below (remember to enable ‘other sources’ on your Android device). I’ve only tested it on my Samsung Galaxy Nexus with an Xbox Controller and also an Ipega PG 9017 bluetooth game controller. If you don’t have a controller to connect to your Android device, then you can still download the app, but all you’ll be able to do is look around and not move.

Download the game (Android package)

Ouya Android Games Console

December 29, 2012 Leave a comment

Billed as a $99 games console, the Ouya is a tiny cube that sits in the palm of your hand.

1200 of these devices have been shipped to Android developers who will begin creating games for this exciting new console. The unboxing video shows the console and its controllers.

The console has a similar spec to a Google Nexus 7 tablet, so is adequately powered to run console-like games. It features a Nvidia Tegra 3 processor, 1Gb RAM and 8GB of storage.

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