Archive for February, 2013

BEST. GAME. EVER. – game review

February 20, 2013 1 comment

bestWith a title like ‘BEST.GAME.EVER’ I had to play this game, but didn’t have any high expectations. The game is not the best game ever, but as a simple game made by a beginner (I’m assuming Tony Ramirez is a novice game developer), then it shows promise.

The game has been submitted to, and although it doesn’t live up to its name, it is certainly not the worst game ever, or the worst game I’ve seen on onegameamonth.

The game, which appears to be a mashup of asteroids and space invaders, has the player controlling a spaceship and shooting down increasingly large waves of aliens. The game has all of the basic gameplay elements and provides an adequate level of challenge. The game, however, doesn’t have much lasting appeal as the levels are all the same, just with larger amounts of bad guys.

The graphics and sound are adequate for a simple casual web based game, and there aren’t any real bugs or issues (apart from the bullets firing out of an odd place in the spaceship).

I’ve made games like this myself, and I know the time it takes to develop a game. Tony has managed to make a HTML5/Javascript game, which I haven’t been able to do myself yet, so it’s definitely a promising start and I wish Tony every success in his game development career and with the onegameamonth challenge.

BEST.GAME.EVER can be played here

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Knight Skills: Joust is playable!

February 17, 2013 Leave a comment

I now have a playable version of Knight Skills: Joust and have uploaded it to One Game A Month.

Click the image to play.


#1GAM – a new game for February

February 16, 2013 Leave a comment

I coded a new game this month in about 4 hours. Knight Moves: Joust will replace Castle Invaders as my February entry for One Game A Month. Castle Invaders is just taking too long to perfect, so I’ll keep it as a future entry.

Here’s a video of the game as it stands after 4 hours of work. The animated horse was made for an animation project I’m working on and was simply imported into the game.

Game Development – student work

February 13, 2013 Leave a comment

Some of my students on NPA Computer Games Development (Level 5) have already started work on their own games even though we’re only two thirds through the academic year. I asked them to participate in a video about their gaming projects:-

February #1GAM – update 1

February 5, 2013 Leave a comment

Concept sketch

When I begin designing a game I usually start with a sketch of what the game will look like, or at least what a single level will look like. I also look at similar games as I may get some inspiration for the look and feel of my game. I also play similar games (if they exist), again to get some ideas and inspiration.

Keeping a note or a screenshot of the games and things you like can be useful. I’ve used for this on occasion, but most of the time I just make a collage of images in Adobe Photoshop to use as a kind of ‘mood board’.

Sometime you might also come across some inspiration elsewhere and in case this happens, which is quite a lot, I keep my phone handy and make a note using Evernote. If it’s some visual inspiration, then taking a photo is useful too. Evernote and  Google+ upload notes and photos to the web instantly, so this makes it very easy to get to your collection of inspiring ideas wherever you are.

For my Castle Wall game I played space invaders type games, as the mechanics are very similar and I also researched lots of games involving castle sieges and defending castles. I still haven’t found a game quite like my idea though, so it seems quite original in concept, if not in mechanics.

Here’s my first playable prototype. Arrow keys to move left and right, Space to drop rocks.

Games with similar mechanics

Games with similar mechanics

Castle related games

Castle related games

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One Game A Month – February

February 4, 2013 Leave a comment

logo-febContinuing in my efforts to participate in, I’ve decided that I’d like to keep an educational aspect to my endeavours, so will be blogging here about my game design process as I work on each game. Hopefully others, including students, will gain some insight into the design process for making games.

This month I’ve been torn between three different game types. First is a space invader type game, second is a platformer game and third is a running game in the style of Canabalt.

I have prototypes of each of these games, so I really just need to make them into fully working games and improve the graphics and sound.  I’d also like to make as many games as possible for the King Robert The Bruce website, so this will influence the look and style of each game I make.

I think I’ve finally settled on the ‘space invader’ type game, but it will have  a medieval theme. My plan is to have a game where you defend a castle from attack by throwing rocks from the castle onto attackers who are trying to scale the walls. In effect it is an inverted version of space invaders – the player moves left and right, and can fire; the enemy moves across the screen and moves up the screen towards the player. If an enemy reaches the top of the wall, the game ends.

So, this is the basic premise of my game, but I also plan to create additional features to make it more of a challenge to play. Extra points can be scored by successfully hitting an enemy knight, and there will be enemy archers that will appear occasionally and shoot arrows at you.

In my next post I’ll show some sketches and initial designs for the game.

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