Archive for December, 2012

Ouya Android Games Console

December 29, 2012 Leave a comment

Billed as a $99 games console, the Ouya is a tiny cube that sits in the palm of your hand.

1200 of these devices have been shipped to Android developers who will begin creating games for this exciting new console. The unboxing video shows the console and its controllers.

The console has a similar spec to a Google Nexus 7 tablet, so is adequately powered to run console-like games. It features a Nvidia Tegra 3 processor, 1Gb RAM and 8GB of storage.

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Music for games

December 5, 2012 Leave a comment

Audio is always a much overlooked media type in movies, TV and games. Most people focus on the visuals, but would miss the audio if it wasn’t there. How many times have you heard someone say “You must get the new Battlefield game, the sound effects are so much better than the last one”? I expect ‘NEVER’ is the answer. However, substitute the word graphics for the words sound effects and it’s a different story.

Here’s a neat exercise to do with your game design students – play them some music that’s been designed for games or movies and get them to suggest the type of game (genre) it would suit, or the type of game sequence it would match.

I used to have a CD of ‘Music for Games’ that I picked up the Edinburgh Games Festival (now the Edinburgh Interactive Festival) a few years ago. It was great for such an activity, but unfortunately it has gone missing 😦

Looking for an alternative to my lost CD I stumbled across the License To Thrill Music website that contains samples of a range of music designed for games, movies and TV. Another site with the same possibilities, and a whole lot more music, is Soundzabound, which has a searchable library of music.