Archive for August, 2012

Resources Update 23rd August 2012

August 23, 2012 Leave a comment

Some recent technologies that may have an effect on the gaming industry…

Unreal Engine 4 and its visual scripting tool, Kismet 2, may change game development by allowing designers to make complex changes to the game logic without advanced programming skills.

The Leap motion detection device provides a new way to interact with a computer using motion and gesture detection. the demo video shows the system being used with a variety of software, including games.

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Next Level…

August 23, 2012 Leave a comment

There will be many more schools and colleges beginning to deliver the NPA Computer Games Development qualification this academic year. I hope that all the events that were held last term by Scotland’s Colleges / SQA will have helped prepare teachers for the course.

Unfortunately the teaching & learning materials produced by SQA are not yet available on SQA Academy – apparently there are some issues with some of the content that need to be resolved first. Hopefully it will be available very soon.

Also coming up soon is the validation of the Level 6 NC Computer Games Development, which will enable colleges to offer a ‘higher’ qualification in computer games from next session.

Next month (September) will see a new intake for the free Game Design course at Adobe Generation. It focusses on creating games with Adobe Flash, but also covers a lot of game design theory and features a number of industry experts – so there will be something useful for everyone interested in gaming.

On Monday 27th August I will start the Computer Games: Design (Level 5) unit with my new class, so I’ll start blogging about it from next week. I’ll be starting with ‘managing expectations‘.