Archive for May, 2012

Games feel the recession

It seems that the games industry is really feeling the recession starting to bite. As well as recent collapses in games retail, the number of titles being released has declined. Gamers are turning to mobile and freeplay games and console game sales are taking a direct hit.



Categories: Information

Resources Update 11th May 2012









  • Microsoft Mirage Table is an augmented reality device that allows two remote people to interact in a 3D shared space.
  • Platinum Arts Sandbox is a free 3d game making tool based on the popular Cube 2 engine. It allows seamless switching between the game and development environments.
  • Dark Basic is a games development environment that utilises a BASIC-like language for programming.
  • 3D Rad is hailed as the “ideal 3D development for CG artists and non-coders”.

External Influences

Adobe Generation – free courses for students

Adobe has just announced Adobe Generation, a website offering free creative courses for students, which starts with a Game Design course on May 10th.

The site will be offering more free courses in September on a range of subjects including animation, photography and digital imaging.

The courses will feature online content and webinars each Thursday evening at 7.00pm.

Categories: Information Tags: , , ,

Resources Update 3rd May 2012

Although these interactive displays from Perch are intended for a shop display, couldn’t they be used as some kind of interface for a game? Imagine traditional boardgames or strategy games using this type of technology.

An insight into Valve’s design process for creating Halflife. A look at the process followed by Valve in the creation of their seminal game Halflife.

A discussion on using Genetic Algorithms in computer games. Genetic algorithms are used to generate solutions to problems, by repeatedly trying different possibilities and ‘learning’ from each attempt.

Check out this amazing ‘interactive coffee table interface‘ that combines the power of Kinect with Playstation Eye to create a 3D interface that could be used for gameplay.

5 alternatives to game design documents are offered in this article on Gamasutra. Given that video games are a mostly visual media, these text-light alternatives may be more effective.